import SwiftUI
struct ContentView: View {
@State var progressValue: Float = 0.0
var body: some View {
ZStack {
Color.yellow
.opacity(0.1)
.edgesIgnoringSafeArea(.all)
VStack {
ProgressBar(progress: self.$progressValue)
.frame(width: 150.0, height: 150.0)
.padding(40.0)
Button(action: {
self.incrementProgress()
}) {
HStack {
Image(systemName: "plus.rectangle.fill")
Text("Increment")
}
.padding(15.0)
.overlay(
RoundedRectangle(cornerRadius: 15.0)
.stroke(lineWidth: 2.0)
)
}
Spacer()
}
}
}
func incrementProgress() {
let randomValue = Float([0.012, 0.022, 0.034, 0.016, 0.11].randomElement()!)
self.progressValue += randomValue
}
}
struct ProgressBar: View {
@Binding var progress: Float
var body: some View {
ZStack {
Circle()
.stroke(lineWidth: 20.0)
.opacity(0.3)
.foregroundColor(Color.red)
Circle()
.trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
.stroke(style: StrokeStyle(lineWidth: 20.0, lineCap: .round, lineJoin: .round))
.foregroundColor(Color.red)
.rotationEffect(Angle(degrees: 270.0))
.animation(.linear)
Text(String(format: "%.0f %%", min(self.progress, 1.0)*100.0))
.font(.largeTitle)
.bold()
}
}
}