struct TopView : View {
@EnvironmentObject var home: HomeGlobal
var body: some View{
HStack{
VStack(alignment: .leading, spacing: 12) {
HStack(alignment: .top){
Image("apple")
.renderingMode(.template)
.resizable()
.frame(width: home.defaultPadding*25/16, height: home.defaultPadding*2)
.foregroundColor(.primary)
Text("Arcade")
.font(home.fontTitle)
.fontWeight(.bold)
}
Text("One Month free, then $4.99/month.")
.font(home.fontCaption)
.foregroundColor(.gray)
}
Spacer(minLength: 0)
Button(action: {
}) {
Text("Try It Free")
.foregroundColor(.white)
.padding(.vertical,10)
.padding(.horizontal, 25)
.background(Color.blue)
.clipShape(Capsule())
}
}
// for non safe area phones padding will be 15...
.padding(.top, UIApplication.shared.windows.first?.safeAreaInsets.top == 0 ? 15 : (UIApplication.shared.windows.first?.safeAreaInsets.top)! + 5)
.padding(.horizontal)
.padding(.bottom)
.background(BlurBG())
}
}
// Blur background...
struct BlurBG : UIViewRepresentable {
func makeUIView(context: Context) -> UIVisualEffectView{
// for dark mode adoption...
let view = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterial))
return view
}
func updateUIView(_ uiView: UIVisualEffectView, context: Context) {
}
}